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Linux: Fixed a problem with the hotbox causing the viewport to refresh improperlyįixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API UV Editor: not all UV shells appear when geo selectedįixed a crash when unloading a reference to an nCloth with in-scene nConstraintsįixed a crash when saving scene assemblies containing. Game Exporter: Fixed issue with missing text field for filenameįixed a problem with vertex color assignment being lost after multiple bevel operations To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1. Previously, color management in Playblast lost data precision. overrideVisibilityįixed rounding errors when using bakeResults commandįixed a crash when using nParticles and DG parallel evaluationįixed a hang when exporting to FBX with bake enabled from a script Fixed a problem with Viewport 2.0 not respecting.
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